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Military Base (Worthless Optional)
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At this point Pimp Daddy 2000 is level 8 with 90 hp. Almost back up to the
level 11 Pimp Daddy that "died" yesterday...
In my first game I stumbled across the Military Base (directly West from
Vault 13.) I got mowed down by the laser shooting mutants fast. But
now I have my POWER ARMOR.
So I decide it's time to pay them bastards a visit and get even for them
killing me when I was level 1 so many hours ago...
Poor Ian went charging in like he was wearing Power Armor or something.
Well, he wasn't and he got CUT IN HALF! I love it. Of course I easily
took them all out without losing so much as 5 hps. Power Armor rocks man.
But I can't keep this game since Ian is hauling around all my important
(okay, not so important) luggage. The fucker -- why did he have to go
get cut in half on me? God, good help is hard to find these days...
I did learn something though -- water is actually somewhat USEFUL! That's
right, I was wondering what water was for in this game. Guess it has to do
with long trips or something as I suddently stopped on my journey and it said
that I spent 4 hours looking for water to fight dehydration. Guess it pays
to have good outdoor skillz. Just call me Grizzly Adams. Hell, I could do
this shit in real life! That's right, just give me a Glock, a hot whore,
and the ENTIRE camping section at Kmart and I'd be good to go!
Boneyard
--------
Tine, the local merchant, is downstairs in the first shack to the left.
He doesn't have anything exciting -- what else could be better than
Power Armor and a Plasma Rifle? Sure the Laser Rifle is nice for those
distance shots -- just ask my boy Ian. I think he's still afraid of
getting cut in half.
Go see Zimmerman, he's in the big building on the left side. Get hired on
to kill the Blade chick. Also pop downstairs in Zimmerman's place to score
a backpack and a bag. I used the backpack to store all my drugs. Pound for
pound, drugs are the most valuable commodity in the game. Hell, I think it's
like that in real life too -- I'll have to ask my drug dealer about this the
next time I see him. Talk to Miles near the garden about fixing the
hydroponic farm.
Hell, I never got to talk to Miles and Smitty in my first game as I ended
up killing them. They were just 2 more puddles of blood on the ground.
Too bad the puddles don't say shit like "Mile's Blood Puddle" or something
like that -- kind of a memorial to the owner you know. Or if you really
hated the guy you could go piss in his puddle. Fun stuff like that.
--- (Fluff)
OMG! It happened AGAIN in the same damn building! There must be some
"put an NPC in the fucking doorway" bug in this building. In my first
game I entered one of the rooms and some bitch goes and plants herself
in the only exit doorway, permanently! I'm not joking. I tried sleeping
for days, talking to her, etc. The bitch wouldn't move an inch. I
finally got fed up and blew her head off along with everybody else in
the building. Had to reload from an earlier save all because of that
bitch!
And now there's some old fool blocking the entrance to the Blade leader's
room. God, this is almost as bad as running into the damn NPCs in MM6.
Now that is bad. I tell you, I really couldn't wait to get my Saint status in
that game to get my Light Mastery. Once I did, I went to Free Haven and
cast Apocalipse. Yeah, DIE you fucking wankers, DIE!!! This is for all
the times you fucknuts have stopped me dead in my tracks and just stood
there giving me a dumb look. Of course I ended up casting the fly spell in
most cities and just hovered around the place, but those NPCs REALLY pissed me
off. I think games like these should just let you push people aside.
In real life people don't do that shit because they KNOW they will get
their asses handed to them if they fuck with the wrong person. Well there's
another 2 cents for the RPG piggy bank -- mine's full.
Christ, this is pissing me off -- the fucker is still there no matter what
I do. I've hit different parts of the town and come back, and I've also
left the entire town and come back. The fool is still standing there like
there's a 24/7 earthquake going on and the doorway is going to save him
or something lame like that. Hell, what good is it going to do you to
stand under the doorway when the ENTIRE building falls on your head?
And you ask me why I left California? Sure the chicks in San Diego are
about the finest in the USA, but those short shorts in Arizona rock too.
Anyways.
Hell, I had to totally take a different route here folks. That old fool
just would not move. I even skipped ahead and did Necropolis and came
back. Guess who was lingering in the doorway? Yep, Mr. Deathwish. At
this point I said to hell with it and took out Blade and her entire
building. Then I went back To Zimmerman and told him I did the job and
made the bitch suffer extra just for him. He was so stoked about that
extra touch that he threw down another 5 bills! Hahaha, I love it!
Yet another cool thing (I suppose) about this game -- you can do things
pretty much any way you want. I don't recommend you go this route unless
you have the same problem.
IF YOU DO happen to do it this way, make sure to visit the Gun Runners
before you take out the Blades. The leader told me he would give me more
guns and ammo than I could possibly carry -- obviously he hasn't seen my
man Ian's inventory. Ian has at least 1 of every weapon and everything
else you can imagine. He's my walking store. Anyways, the guys standing
in front of the lockers move and you can clean them out. Than do a
marathon bartering session with the short dude and clean him out since
you won't get this chance again.
Then go wipe out the Blades (1950 xp for just the people inside the building,
excluding the kids), tell Zimmerman the happy news, wipe out the
Regulators, then go wipe out the gun runners (the easiest way to take these
guys out while keeping Ian alive is to approach from the warehouse/deathclaw
stomping grounds and take out the rocket guy asap.) Yeah baby, I'm a walking
wrecking crew.
--- (End Fluff)
Head north to downtown and visit the Blade's leader. She will tell you she's
innocent and hand you a holodisc.
Take the holodisc to Zimmerman. He'll get killed on the spot and you'll
now be at war with the Regulators. Wipe them all out, but be CAREFUL not
to shoot any of the Adytum citizens. Keep an eye on your boy Ian as I
think he's the fucker who shot one and signed the death warrant on that
town for me. The highlight about wiping out the town was vising the local
merchant, Tine. When I searched his desks, I was able to just TAKE his
entire inventory -- how convenient. Guess he knew if he said anything or
even looked at me wrong, Ian or I would just put a cap in his ass.
Head back to the Blade camp, then west to the Library section of town.
Inside the library is a chick named Nicole. Talk to her about the
Cathedral. Red Rum, RED RUM!
Make your way back to the Blade camp, then east towards the Gun Runners.
You'll encounter 2 deathclaws wandering this section. You can go ahead
and kill them.
Head east again and you'll find th Gun Runner's fortress surrounded by
green slime. Talk to Gabriel about the situation. Tell him you'll handle
things in return for guns for your friends, the blades. DO NOT buy any of
the stuff from their merchant yet. You'll get a "level 2" discount after
you fullfill your mission for Gabriel.
Head west to where you killed the 2 deathclaws and go downstairs. Momma
claw is here with a few eggs. Take the bitch out and smash her eggs.
Reminds me of that Star Trek (original) Horta episode. NO KILL ME.
Well since I didn't have Spock with me and since Ian only mind melds
when he has a Fizbin, I had to kill the bitch and have some scrambled eggs.
Pick up the junk parts on the merchant on your way back to Gabriel.
After talking with Gabriel take the junk parts to Miles than to Smitty and
then back to Miles. Talk to Miles again after he fixes the hydrofarm and
he'll tell you that if you visit the Librarian in the Hub, Mrs. Stapleton,
and get some books from her that he'll be able to improve your power armor.
Go talk to Smitty and he'll soup up your Plasma Rifle, making it a Turbo
Plasma Rifle. You now have the ultimate weapon in the game. The rebel
scum will tremble in fear, fear of this battlestation. Hmm, uhm, yeah.
Exit the Boneyard and head on over to the Hub.
The Hub (Revisited)
-------------------
The Library is in the Downtown Section. Get that book of chemistry for Miles.
While you are here you might as well buy every book for sale and use them.
Each book gives you a +5 to the respective skill. Be careful not to
accidentally use that book for Miles.
Head back to the Boneyard.
Boneyard (Revisited)
--------------------
Hand the goods over to Miles and let him tweak your Power Armor. Jesus,
like you weren't a god already... Check out that Laser resistance.
Yeah, you can kill off Miles and Smitty and the whole fucking town if you
are so inclined -- they are no longer needed and we know how to deal with
those that have become less than useful (evil laughter.)
Exit the yard.
Necropolis
----------
I fucking hate this town. Never did like underground mazes, even with
automap. I just want to click this button to go here, etc.
In the first game I did the following:
(Ripped directly from the faq I found on Avault.)
Enter Necropolis in the area called the Hotel. Your task is to get to the
Watershed using the sewers. Eventually you will encounter the group of peaceful
ghouls who live underground. Talk to their leader and share your problems with
him. You will know that they do have a water chip in Necropolis and are using
it because their water pump is broken. Agree to find the parts for the water
pump and fix it. In the center of Necropolis (Hall) lives Set, the head of the
city. He is a sicko and will get killed later on in the game by the invading
super mutants, so why not kill him now? Besides, he has some quite valuable
items. Before you kill him he may tell you that a bunch of huge mutants is
causing him problems at the Watershed. Go there. You will see, yes, you guessed
it, a bunch of huge mutants. Find their boss, Harry. He will talk to you. You
will get two options - agree to follow him to the Lieutenant, and it will be
very, very hard for you to survive there, or refuse, which will cause Harry to
attack you. He has a laser rifle, so make sure he dies fast. Other super
mutants will also attack you. One of them is armed with a flamer and that makes
him even more dangerous than Harry. After you dispose of them descent to the
sewers where Larry the super mutant stood. There you will find some junk parts.
Return with them to the peaceful ghoul and he will give you three books on
electronics. Go back to the house where you encountered Harry and REPAIR the
water pump. Descent into the sewers in the southern part of the house. There is
a vault here. Find the water chip and leave Necropolis.
On my second game, I visited Necropolis early in the game and tried to get the
waterchip but I was no match for Set or the Mutants so I took off.
This TOTALLY changed things when I returned here later in the game. All the
ghouls were DEAD, including Set and his gang. This is actually a MAJOR plus
since it takes a while to eliminate Set and his gang because there are so
damn many of them. So basically I just walked around and plugged any Mutants
that happened my way. I took the waterchip and left.
Vault 13 (Revisited)
--------------------
Even with all my fooling around, I still had 123 days left to find the
waterchip. Guess we should go make the old man's day and give it to him.
Oh by the way, the overseer is INVINCIBLE. That's right, no matter
what you hit him with, he takes no damage. I think this goes against the
entire theme of the game -- being able to kill anybody. Oh well, he's
off the hook for now. I'll get his punk ass in Fallout 2, you just watch.
While you are here, grab the water in the chests on the command level.
You're going to need water for the long trip to the military base.
Military Base
-------------
Kill the guards outside the base then use the Radio to send a fake message
to their command staff. One of the guards was carrying a data disc that
has the code to open the door.
Once inside the base you can repair the green looking force fields to
temporarily shut them off.
Fearing for his delicate life, I left Ian in stronghold level 1. I just
couldn't pass up the perfect baby sitter for him -- the dual force field
doors that contained the computer you used to modify the base's basic
functions. Stay Ian, stay -- good boy. Miraculously Ian was right behind
me when I got off the elevator -- homeboy has been holding out on me by not
telling me about his extra skillz. And if you ever tell Ian he can go...
He's been hanging around you so long he thinks HE has become a god also.
And you know how gods get when they are dissed...
Level 2 has a bunch of goodies inside the locked door near the guard's
quarters. I was expecting this to be alot harder than it was -- hell, half
of the mutants just RUN from my badass self. Well, when you see death coming
your way, it IS a good idea to move.
Level 3 has terminals outside the force fields that you need to repair in
order to shut them down.
Level 4 is the final level. It contains what is probably the best death
scene in the entire game -- the Lieutenant's death. This guy takes a
licking, but my crucial hit stopped his ticking... Take all the loot
from both the Lieutenant and Van Haagen's bodies. Don't even bother
putting on Van Haagen's robe -- it won't fool anybody but yourself.
Make your way to the computer room. Once you shoot all the technicians,
search their bodies and get at least 1 computer card and 1 robe. Use the
computer card with the main computer (has 2 flashing monitors -- closest
to the window view.) Suck it dry, then try to hack the firewall. If you
are sucessful, you will see exactly what each command does. If for some
reason you fail, just choose the 31914-etc command which gives you 3 minutes
to flee the base under silent self destruct. You'll get 10,000 xp for
pulling off that job -- now THAT'S the kind of xp you should get for
doing shit. None of this minimum wage xp that we've been seeing so much
of the whole game. Hell, I'd go on welfare xp in this world. Yeah, then I
would use my welfare xp to buy shrimp and steaks at the local grocery store.
Hell, I'd even throw a few neighborhood BBQ parties on the government!
Uh, no, of course I have never done this.
The Cathedral
-------------
Find Laura inside the church. She is on the left side, close to where you
enter. She's meditating with a friend. Mention "Red Rider" and she
will
move to another room to talk to you in private. Ask her to take you to the
hidden door. She will then tell you that only Morheus has the key and leaves.
Head up those stairs.
On level 3 you'll find 2 books in the bookcase, FYI.
Be careful on level 4 as there is a flame-happy bad guy. Poor Ian was set
on fire and didn't make it the first time around... That boy has died
1000 deaths. The flame death is pretty cool too. Hell, all the weapon
deaths rock compared to MM6. And what's with the weapon's graphics in
MM6? I never knew lighting was a BALL that looked like a big rock.
Lame. Oh well, the gameplay made up for the lack of graphics.
Loot the master's body for weird keys. You'll also find a Power Fist and
some Testla Armor in a chest. On the bookcase is an Electronic Lockpick.
Head down the stairs and go back to the secret door. Use one of those
star keys on the door. When it opens up, all hell brakes loose. After
laying waste to the church, take the stairs down.
Head southeast. Pull up your automap to find out where a hidden door is.
Just linger in that area until a monk comes out and questions you. Kill
him and his monsters (Tell him that Morphius sent you.)
Level 2: I lost the last of my scout helpers here. God these mutants
are mean mo-fos. I used my stored up skill points and advanced my energy
weapons skill to 164. It made a BIG difference -- obviously since I was
able to kill them all. I was so proud of Ian. At first I thought he was
being dumb again because he was fighting hand-to-hand, but then it said
"Ian reloads his power fist." Right on dude, give 'em hell! Of
course
Ian is more of a hindrence than a help as I have to keep worrying about
him getting mowed down, but somehow the lucky kid pulls through.
Level 3: There is a hidden door (use automap again.) Confront and kill
the pathetically easy boss. Hell, the Overseer could kick this guy's ass
from Vault 13! Jesus. Exit and win. End of game. Lame. I
wanted to
go and do some extra shit after I had "won". I'm too spoiled by the MM
series. And what's up with this ending story bit? For one thing, I
personally killed Akdashi or whoever of Shady Sands. Don't you be
telling me that he rose up from the dead and rebuilt his pathetic town
because I was there man, I saw him die, I fucking killed him myself!
Hell, Pimp Daddy was only level 15. I had learned a whopping 4 bonus
traits. You should get a bonus trait EVERY level since the game is
so damn short.
And I didn't cut that many corners on my second game. I only skipped
Junktown. When my first game "died", I was level 11 and on my way back
to the Brotherhood of Steel to claim my reward.
Basically I'm bitching that the game was too short and the ending sucked.
And I'm talking the VERY end. What kind of bullshit ending is that? You've
got to leave, THE END? Why don't you just blowup my pc and spare me.
What REALLY pissed me off is that I saw the [LEVEL] in the bottom left.
Yippie, I advanced a level and I don't even get to use it. Fuck that.
Needless to say I loaded up the save slot right before I killed the boss
and exited leaving him intact so I could continue to play around. BTW,
you lose about 8 reputation points when you kill everybody in the Brotherhood
of Steel's base, but you get about 3000 xp for taking out level 1 alone!
"I hope the Paladins are watching" -- yeah kid, if they still had eyes they
might be, but seeing how I just KILLED them all...
Junktown (Optional)
-------------------
(Ripped directly from that faq again.)
Find Killian Darkwater, the mayor of Junktown. Talk to him. In the middle of
the conversation there will be the assassination attempt on Darkwater. Kill
the assassin and get back to chatting with Killian. He will propose you to
talk the confession out of Gizmo, local maphia boss. Accept his proosal and
visit Gizmo. Talk to him about the failed assassination attempt and offer
yourself as the man for the job. Then Gizmo will confess that he wants
Darkwater's head. It's just what you need. Return to Killian and give him the
tape with Gizmo's confession. Accept his offer to participate in Gizmo's
accusal. Of course, Gizmo will fight and, of course, you will have to kill
him and Izo, his bodyguard. After you're done talk to the guard captain. He
has another task for you. You are to bust Skulz, the gang that originally
worked for Gizmo. Visit Scum Pitt at 20:00 and you will see the bartender
killing the Skulz member. Steal the urn on the bar and show it to Vinnie,
Skulz leader. He c! an be found in the back room of Crash House. Vinnie will
accept you in his gang and offer you to take a part in the bartender's murder.
At this point you can either join him right away or run for the guard captain.
In any case, once you are in the bar, kill all the Skulz members and return
the urn to the bartender. That's it. Leave Junktown for Hub. On your way out
you may want to help Philip out with the dog that doesn't let him in his
apartment. You can plainly kill it (no dog - no problem) but better give it
an iguana-on-a-stick, it's worth more experience.
A Few Not-So-Quick Bitches
--------------------------
No game is perfect, at least not in my book. There always seems to be
SOMETHING in the game that annoyes me or flatout pisses me off. Some of
the worst things I can think of in this game are as follows:
* One character. Call me old fashioned, but I always tend to think of
an RPG as a game in which you have at least 4 characters plus 1 or 2
NPCs to control. Sure I can see where they are going with this,
but
I would rather have a few extra characters and a few more monsters
than to just develop one dude. But the worst thing is how they
try
to meet me halfway by giving me Ian. God, if you are going to
give
me a helper than for god's sake let me equip the fucker. I'm not
even going to mention Tandi.
* Moving items around in barter mode. Why isn't there a "select
all" key?
Come on man, we're RPG players here. That means we know how to
touch
type and are always using the keyboard. But NO, they force us to
use the
mouse to select ALL. And there really should be a VERIFY query
before
the transaction is approved. Sometimes impatient people like
myself forget
to drag the item we want from their inventory, doh. Sure buddy,
you got
a GREAT fucking deal since I just traded you all that shit for AIR.
Yah!
* Fucking Elevators and doors that close. When you get to the
Brotherhood
of Steel's camp, you'll know what I mean. Sometimes it takes me
forever
to open the fucking elevator door and click JUST RIGHT to enter the
bitch.
Is this an elevator or a puzzle?
* 3 equip spots. Cheezy. Armor and 2 weapons. All this and 1
whole
character to manage. After playing MM6, this left something to be
desired. Oh well, at least the game doesn't have a circus/desert
trader
where you can get all the kickass weapons, ruining the rest of the
game.
But The Glow comes close...
* Dragging shit in and out of your inventory. How many times have you
tried
to drag that shotgun into your inventory and "missed".
Fuck that.
* Being able to kill ANYBODY, regardless of how that may fuck things up
later down the road for you. Sure, it's more realistic, but when
I play
an RPG, I only want to play it ONE time, not twice like I was forced
to.
And sometimes you just get "caught up" with the bloodlust
mood. And it's
not just me -- look at my boy Ian. This fucker will shoot almost
anybody
who even LOOKS at him wrong. Thataboy Ian! Hey, kill that
child while
you're at it -- yeah, good job, now we are CHILDKILLERS. Yippie!
* Getting shot by your teammate, shooting your teammate. I can
understand
this happening every now and then, but for christ's sake, it was
happening
like it was going out of style! I remember this one time where I
was
killing the first DeathClaw. I had been battling with this fucker
for
like 5 minutes (my second game and I was trying to get back to where I
left off a little too fast). Anyways, I know the monster is about
to
die when I get nailed TWICE by Ian. The bastard killed me with a
critical
hit! Give that man a booby prize. God, had to reload and do
it again...
* The Friendly Fo upgrade trait should be STANDARD -- I'm not about to waste
one of my picks on that trait. I'm sure you'll still get shot
just as
often, but you should always be able to know who your friends are in
battle. Duh!
* Navigating inside towns. What is up with making you first visit every
section, THEN giving you the option to enter them on re-entry to the
town? What's worse is even if they do send you to, say, the
command
room of vault 13, you STILL have to take elvators all the way back up
to get out of there. Hate it, hate it, hate it. And the
borders
combined with the "distance from your hero" sight REALLY
sucks. At
least let me see the whole fucking area. Jesus. This is
almost as bad
as Fair Haven in MM6 where there was 100 fucking buildings and I kept
getting lost and shit -- NS was my favorite town, perfect size and laid
out well.
T H E E N D
Questions? Comments? Something you feel the need to share with
me?
jamper2001@mail.ru
Another Work Of
Art By Dennis aka Anthrox [CE] |
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